Strategy/Moving In
From Tiny Tower Wiki
It is worth mentioning that Bitizens will never choose to move out by themselves, even if they are unhappy at their job. This way you can manage them to your liking. There is no reason to keep an ineffective Bitizen. A low value in their dream job category is not worth slowing oneself down. Evict!
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Advanced Strategy: Cycling Residents
Though each Residential residence in the Tiny Tower houses five Bitizens, the player need not fill each apartment. The game has a built in mechanic such that the elevator will more often fill with Bitizens wishing to go to full or almost full floors, rather than ones with vacant spots.
Therefore, the player can optimize your process of getting new residents without paying Tower Bux for them by keeping each floor filled to only 4 residents. That way, if a new Bitizen comes along with great stats or an applicable Dream Job, he or she can keep them and evict a less useful resident. If the new resident isn't useful, the player can evict them instead.
Advanced Strategy: Tower Bux Juggle
- Also known as: Dream Job Roulette
If the player opts to evict unworthy Bitizens — as he or she should — there is no reason not to get the 2 Tower Bux earned for placing them in their dream job, if the player has that floor available.
There is an option in the game to "make a Bitizen unemployed", rather than assigning a new job. Once stocking allows, the player can select that for the old Bitizen, then quickly swap the new one in and collect his or her Tower Bux. The decision as to which Bitizen is more useful to keep then is up to the player, though raising collective skill values and maintaining color coding should be kept in mind.
It is important to note that once the player has over half of all available commercial floors (50 out of 100, as of update 1.5.2) this process is statistically profitable. After this limit is reached, and increasingly thereafter, for every two Bitizens that the player moves in immediately at the cost of 1 Tower Bux each, he or she should find at least one Bitizen with an available dream job, granting 2 Tower Bux for their employment. In this way, as long as there is residential room in the tower, the player can generate Tower Bux at a potentially slow but definite rate.
Advanced Strategy: Landlord Management, Inc.
- This strategy is an extension of Cycling Residents, utilizing careful micromanagement and floor movement and renaming to maximize the profit of the original method.
Each residential floor should be categorized into four types — Suites, Flats, Cribs, and Apts. All floors should start out as Apts. and have a mix of Bitizens with and without Dream Jobs as they move into the floors. The player should make sure that each floor stays no more than 4 full to maximize the chance of new Bitizens moving in. For each new Bitizen who moves in, the player should evict the lowest performing non-dream job Bitizen.
As a floor fills with Bitizens who all have dream jobs, you rezone the floor as a Crib - one with 4 Bitizens in their dream job. (You could also wait until you have 4 dream job Bitizens who have the max 9 rating.) If the player happens to get the 5th Bitizen to move in who also can be placed in their dream job, then rezone the floor to a Suite and leave it full with 5 Bitizens.
Flats are temporarily full floors (5 Bitizens) which will be returned to Apts. when the unique reason you needed to make a floor or two have 5 Bitizens is over. Keep these to a minimum since no new Bitizens can move into these.
Group the zoned floors together so you easily know which ones require which kind of Bitizen.
Advanced Strategy: Floor Name Coding for new Bitizens
When the game is in good progress and enough Tower Bux are available, you might not want to wait until Bitizens move in and spend 1 Bux each to have a new resident immediately. To know, if this Bitizen is needed for one of your floors, is rather difficult unless you can memorize all existing floors in your tower. A simple floor name coding helps to allocate directly whether to evict or keep this Bitizen.
Commercial floors without a special character are not built yet. Floor name plus . indicate existing floors but without dream job Bitizens. Floor name plus ' indicate existing floors staffed completely with dream job Bitizens.
- Hat Shop - not built in your tower
- Hat Shop. - built but still looking for dream job Bitizens
- Hat Shop' - build and staffed with dream job Bitizens - new resident can be evicted directly.
The changed floor name is shown in the Bitizens desired dream job. This way you can see and decide directly what to do with the new Bitizen. In the end, you can speed up placing new Bitizens in Residential Floors by saving time, checking your whole tower after every move in.
| Strategy | |
|---|---|
| Currency | Basics • Bank • Elevator Upgrades • Floor Upgrades • Get Bux • Coins • Tower Bux |
| Construction | Basics • Business Demand • Floor Value • Cycling Floors • Construction |
| Special Events | Basics • Big Spender Optimization • Color Coding • Floor Name Coding • VIPs • Deliveries & Messages |
| Moving In | Basics • Cycling Residents • Tower Bux Juggle • Landlord Management, Inc. |
| Employment | Basics • Discounts • Dream Jobs • Cycling Employees |
| Stock | Basics • Quick Sell • Hurry • Selective Stocking • Missions • Gifting |