Talk:Strategy/Moving In
From Tiny Tower Wiki
Contents |
"Color coding" reference
The Tower Bux Juggle section says "maintaining color coding should be kept in mind". I think the article needs to be updated to reflect what color coding it is talking about. I would be happy to do so, but I don't know what it is talking about. Can somebody either enlighten me or improve the article? Cory 14:25, 8 March 2012 (PST)
- That's a bitizen management strategy... basically matching bitizens' clothing with the color of the floor they live on, then grouping similar colored floors together. It works pretty well as a substitute for giving each bitizen uniforms according to their job. LpAngelRob 14:26, 8 March 2012 (PST)
Untitled
Do bitizens move in when you are away from the application? Or, ar you required to move them in by using the elevator?
- They never move in by themselves. They either come in by way of the elevator, Real Estate Agent or by spending Tower Bux from the apartment panel, and all of these require player stimulus. —Asynchronism 13:57, 17 August 2011 (PDT)
Strongly disputing the value of efficiency
See the math here: Talk:Strategy/Currency
The conclusion is, even the least efficient person in their dream job will still be more profitable than the most efficient person in a non-dream job capacity. LpAngelRob 13:54, 29 December 2011 (PST)
Discussion about Elevator and random floors
There are some pages that claim there is some sort of "fill the unfilled residences first" algorithm that goes on behind the scenes. There is no proof that this exists, and since much of the game is based on the "_random" and "_rand" functions calls, it could appear that there is a bias towards unfilled residences, but this is purely coincidental. From looking at the app, it seems to call a current time seeded random to get the delivery floor for any elevator. This is not to say that the "leave an empty spot open" isn't a valid way to rotate bitizens, but the "it favors empty slots" is not a valid reason. —Omthalamos 16:27, 24 April 2012 (MST)