Tiny Tower Wiki:To Do

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Contents

Easy

The following tasks are low-effort but tedious processes that someone should get to at one point or another.

Finish adding Template:Stocking Achievement to floors

Medium

The following take a little actual thought.

Address Incomplete Images

If a floor image has Bitizens in the way, isn't fully stocked or rented out, or isn't the full 512x224 pixels, add {{Incomplete}}.
Or fix it, I suppose.

Fill Out Business Demand Chart

As seen on Strategy/Construction.

Remove Bitizen Lists from all Commercial Floor Pages

No reason to keep them, and especially to keep working on them.

Difficult

These might take some research and time.

Question on Dream Jobs

If you give a Bitizen their dream job, then move them, then move them back, you don't get the Tower Bux bonus again. But what if the store is destroyed, and then you build a new one? Is the bonus per Bitizen or per Bitizen per floor?

- Stored per Bitizen, in the save game, the "d" field means "you've given them their dream job already". so if you put a Bitizen in their dream job, then remove the floor, it won't affect them. You can also move a Bitizen out and back into their dream job, and it won't give you another 2 bux. -- Omthalamos.

How are Bitizens generated?

If anyone with some coding experience wants to decrypt the game files, we'd be much appreciative.

- in the save, there is a "s" value that is their "seed" for sending into srand. The bitizen is then determined by generating random numbers from this seed. Gender, 1st name, last name, birth month, birth day, then a few 'cosmetic' values. The "vs" value is used to determine the rest of their appearance. So things like if they have glasses or not, if they have a tie, what color it is, etc. -- Omthalamos.

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